the otaku wonderland
Just recently, Zabi of Sekijitsu contacted me and suggested a guest post trade between our blogs, which I thought was quite an interesting idea, and happily obliged. The above links to the post I wrote for Sekijitsu – the significance of empathizing characters in anime. As for Zabi, he contributed with a post on a topic about pretty anime.
I answered the long-winding question in our final part of the post. That, however was just my own
shallow thoughts. So in order to express the subjectivity of the subject, I decided to put up an interview and directed the very same question behind these series of posts to all the visual novel players I could find, and thankfully, I received a lot of interesting answers from my interviewees.
A lot of these answers remain unedited by me, the only things I did change are very minor ones like changing a capital letter to small letter, joining two sentences together or making a sentence flow better. They are not altered so heavily in a way that even their original content was changed.
In any case, answers galore ahead!
Visual novels are incredibly vast, and we had talked about this vastness in detail in the last post; a breakdown of all the different terms that are related to visual novels. We will finally get to the main point mentioned from the very first post, distinguishing “genuine visual novels” from “games that resemble visual novels”.
Indeed, heavy dialogue is one of the few feature of visual novels, but I feel it is wrong to just assume every seemingly heavy text games as visual novels. Although difficult to do so, we can still distinguish them using certain elements, and in my case, it is the presence of sex, the studio which develop them, and last but not least, the context.
In part one, I gave some brief introductions of visual novels and in the previous post, I explained about the history of visual novels, so hopefully, most of you would have understood visual novels fundamentally by now.
In this part, we will have a more in-depth look at these so called “visual novels”. When visual novels are sold to US, they are what they are basically called, “visual novels.” They are of cause, more to them then meets the eyes. There are a lot of different types – galge, eroge, nukige, etc.. Let’s have a look at each of these “visual novel-like” terms shall we? Or at least, some of the well known ones.